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Music Replacement with Yona

Yona comes with BGM templates for mulitple games, making music replacement an incredibly easy process.

Create an Audio Mod

Requirements

Install the required mod for audio replacement in your game.

Persona 5 Royal, Persona 4 Golden, Persona 3 Portable

Persona Essentials (Reloaded DL)
Game file replacement, audio replacement, and file merging.
Games: Persona 5 Royal, Persona 4 Golden, Persona 3 Portable

Other Games

Ryo Framework (Reloaded DL)
Add and replace audio and movies.
Games: Metaphor: ReFantazio, Persona 3 Reload, SMTV Vengeance, Dragon Ball: Sparking! ZERO, Persona 5 Royal, Persona 4 Golden, Persona 3 Portable

Steps

  1. In Reloaded, create a new mod and enable it.

  2. Add a Mod Dependency on the required mod for your game.

  3. Open your mod’s folder and make sure you can find it.

Create a BGM Project

  1. In Yona’s home page, click Filter then select your game and the BGM filters. The remaining item will be the Project Template for your game’s BGM.
Filter Yona Project Templates
  1. Click on your game’s BGM template to create a new Yona project.
Create Yona Project
  1. In the Create Project window, select an Output Folder.
Select Project Output Folder
  1. In the Folder Select window, go to your mod’s folder and click Select Folder.
Find and select your mod's folder. Find and select your mod's folder.
  1. Back in the Create Project window, click Create.
Finish creating your project by clicking the Create button.
  1. Your new project’s Project Page will automatically open.
Your new project's page.

Yona with Ryo Framework

Some templates, like Metaphor: ReFantazio‘s, will have tracks missing the song names. Until names are added, they’ll instead show the Cue ID or Cue Name.

Yona's Metaphor: ReFantazio project.

These Cue IDs and Cue Names are the same ones used to replace audio with Ryo Framework.

Example cue from the console using Ryo's Developer Mode.

See Audio Replacement with Ryo Framework for more details.

Selecting Your Music

  1. In the Project Page, the main content will be the Tracklist containg all of the game’s music.
The project tracklist.
  1. Find and select a track you want to replace to open the Track Panel.
Select a track to open the Track Panel.
  1. In the Track Panel, you can change two settings: the File to use for the track and its Loop.
Set the track's File and Loop settings in the Track Panel.
  1. Click on the Select File button then find and select the audio file you want to replace the track with.

    • Supported Files: Files should usually be WAVs, but any format supported by VGAudio can be used, such as HCA and ADX.

    • Unsupported Files: Encrypted files, such as those extracted from some games, will not work and must be converted to a non-encrypted format first.

Click the Select File button to select a replacement audio file for the track.
  1. After selecting your file, the Loop settings will unlock.
The Track Panel's loop settings will unlock after selecting a file.
  1. Find the loop points for your file and enter them here.
Set the file's loop settings in the Track Panel.
  1. Repeat these steps for any other tracks you want to replace.

Building Your Music

  1. Click the Build button in the top-right of the Project Page to build your BGM project/mod. Building does the following:
    1. Convert your files to the format supported by the game.
    2. Add your loop data to the new files.
    3. Since you set the the Output Folder to your mod’s folder, the converted files will placed inside your mod automatically.
Build your project by clicking the Build button in the top-right of the Project Page.
  1. Once you see the Build Success notification, you’re finished! Test your mod in-game, and if everything is working, congrats on your music mod! 🎉
Once building is finished, the build success notification will appear.
  1. Whenever you make any changes in the future, remember to click Build again to apply them to your mod!